Death of a Browser - Gamaray No More

Today is a sad day for many AR enthusiasts. Just yesterday I've asked how would Layar's new 3d feature affect Gamaray. Now, I unfortunately know the answer. Clayton Lilly, the man behind the Gamaray browser, has decided to quit developing it. In a mail to Gamaray's developers mailing list, Lilly writes:
After hearing the announcements made by Layar and Mobilizy yesterday I've decided to stop developing Gamaray any further. I'll still support the existing version of Gamaray as best I can, although I would suggest applying for a Layar developer key or learning ARML. The main competitive features Gamaray had were 3D objects and its open http/XML architecture. Since Gamaray couldn't compete against the other companies when it had these advantages, there's no point in continuing now that both these features will be covered by the other browsers.

Gamaray was one of the first mobile AR browsers, and took the original approach of embedding 3d virtual objects from the get go. I first interviewed Lilly in June, when he had high hopes for Gamaray. However, even back then, Lilly was
woried about the developing a platform:
Right now we are focusing on the creation of multiplayer AR games for Android, our first one being a tank combat game. Beyond that, it will depend on how the market looks, although we have lots of ideas.
We know that AR is going to be very big in the near future, but the challenge is knowing what to focus our efforts on. For a while we thought of creating a more general purpose AR platform, but I'm concerned that Google may already be developing a first person AR viewer for KML data and 3D models.
I hope that in a world where new AR browsers are created by the minute (I learned about two new ones just today), Lilly and Gamaray would find their niche, and maybe create that tank game.

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