Weekly Linkfest

Quite an interesting batch of links we have today:

It seems that I have never posted here about Greg Tran's work on augmented architecture. Which is a pity. I had the following video opened as a tab in my browser for a long time, just waiting to be published, and somehow I forgot about it. Luckily, Yanko Design posted another video of Tran's work, which served as a necessary reminder:

Mediating Mediums - The Digital 3d from Greg Tran on Vimeo.

Have an excellent week!

Weekly Linkfest

It's been a busy summer for me, sorry for not posting the weekly linkfest in, well, a weekly manner. If you want more frequent updates from me, you should follow me on twitter
This week's video comes to us via Etsuji Kameyama's blog. I often complained about not having the AR equivalent of Angry Birds (ARAB). Well, we are not there yet, but Junaio now features a channel with the boids, enabling users to take picture with them. Even though it's a wholly new media, still nobody likes the boomerang bird.

 

 Have a great week!

Request for Comments - Augmented Reality Benchmark

Here is a crazy thought - is the industry mature enough for an AR benchmark? Specifically I thought such a benchmark should cover the following two topics:

  • Comparing the performance of AR frameworks (such as Qualcomm's AR SDK, Samsung SARI, etc.) using a given set of tests. 
  • Comparing the performance of devices using a given set of AR tests.
Which leads to the following questions, I'll be glad hearing your thoughts about them (in the comments, on twitter, or via email, whatever!):
  • Will such a benchmark be beneficial to any one? Interesting?
  • What tests should the benchmark include? The main problem here is that test should be easily recreated and yet meaningful. We can test "tracking success" by tracking an on screen marker that is transformed by code (to account for change in lights, motion blur, noise and other effects, which can be hard to accurately recreate using a real physical marker).
  • Would any one of you volunteer to run those tests? I don't have access to lots of AR capable devices, so unless you would like to sponsor me (i.e. buy me an iPad2), I count on the volunteers to run the actual tests and report back.
  • How about benchmarking AR applications? Does it make sense?