Showing posts with label Layar. Show all posts
Showing posts with label Layar. Show all posts

Weekly Linkfest

It's been a busy summer for me, sorry for not posting the weekly linkfest in, well, a weekly manner. If you want more frequent updates from me, you should follow me on twitter
This week's video comes to us via Etsuji Kameyama's blog. I often complained about not having the AR equivalent of Angry Birds (ARAB). Well, we are not there yet, but Junaio now features a channel with the boids, enabling users to take picture with them. Even though it's a wholly new media, still nobody likes the boomerang bird.

 

 Have a great week!

Weekly Linkfest

A downpour of augmented reality links for you today:

In the last week Bruce Sterling has posted several demo videos of AR projects done by Art Center College of Design (Pasadena) students. The class, which is sponsored by Layar (very wise move!) and guided by Sterling, resulted with some interesting ideas, from AR religion to Bitcoin treasure hunt, but I liked most Dobu Dobu, an "augmented reality app to create love, companionship and friendship through adoption of virtual pets".

Dobu Dobu from Zooproot on Vimeo.



Have a Dobu Dobu week!

Vision Based Layar is Coming

And since it's pretty big news (and Layar is a darling of the tech press) you probably already read about it somewhere else.
Here's what you need to know:
  • Documentation is here.
  • Android Beta version is coming in a few weeks. iPhone and Android full versions are coming by the end of Q3.
  • Seems like a "basic" (nothing is basic in this field) image recognition and tracking. Image recognition is done on the device, so augmentation should be relatively snappy.
  • They are going to charge money for this, unless your layer gets less than 1000 matches per month, or if it's a non-profit, artistic or educational layer and the powers to be like it enough. Pricing seems really fair to me.
  • You can win up to $15K by creating a vision based layer.



I think the "share it now" button has a potential to become a huge hit (think Instagram). What do you think?



Update - misunderstood the documentation. You can have different augmentations depending on both location and image.

Weekly Linkfest

How are terracotta warriors, billiard, a coloring book and the city of Basel all related to each other? Well... they are featured in this week's linkfest:
This week's video is just strange. 
An augmented reality artwork created by John Goto and Matthew Leach using the Layar platform, Gilt City confronts the banking crisis in an unusual way. Famous beggars appear on your mobile's screen, and you choose whether to help them, or make them explode. Art - I'll never understand it, but maybe you will, by reading more about this project here.



Have a grand week!

Weekly Linkfest Plus

I think that's one of the best linkfests in a while. Judge for yourself:
Since Friday was Canada Day, and tomorrow is the 4th of July, let us celebrate with a double feature in this week's video. Two first person shooter games caught my eye this week, the first ShootAR has a surprisingly sleek teaser video, while the other Uwar seems a little bit more feasible, and features cool shirts (well, cool is in the eye of the beholder). Is this new generation of AR games going to heat things up?





Have an excellent week!

Weekly Augmented Reality Linkfest

It's a link apocalypse!

  • Many of the AR community went to the second annual Augmented Reality Event. Sadly, I wasn't able to be there, but luckily, Augmented Citizen share some thoughts and presentations from the event, Locative Media have some "pirated videos" of the keynotes and Layar uploaded videos of a couple of their presentations to Youtube. If you have a video or a blog post about the event - send me an email or give me a tweet.
  • Sander Veenhof is a genius (there, I said it!) and Layar should be paying him money for choosing their platform if they don't already do so. This time he came up with a way to use augmented reality to create a world wide synchronized dancing routine. It's an augmented macarena!
  • With Disney's mobile phone projector you can play games on walls and interact with real life objects.
  • Tablets and democratization: Metaio & Layar pinpoint next steps for augmented reality (via @bruces).
  • Sony SmartAR delivers high-speed markerless augmented reality and according to Engadget, it also blows minds.
  • Scott Blake creates art using QR codes.

This week's video is of a simple augmented reality game, called Tapcloud with an interesting premise. By chasing virtual cloud (and looking a little bit foolish), the game forces you to get some exercise, and even counts the number of calories you burned once it's game over. The game is available for free on the app store, so you have nothing to lose (except, again, calories).




Have a tremendous week!

Weekly Augmented Reality Linkfest

Took a break last week (missed me? you should follow me on Twitter), back today with many AR links:
This week's video is just cute rendition of a possible augmented future, featuring Super Mario Bros villains in real life (via Neatorama):






Have a splendid week!

Weekly Belated Linkfest

Sorry for not posting the weekly linkfest yesterday; Don't worry though, the links are still fresh:
I love videos done by students to show off their work. This week we are lucky to have Predator, a very impressive video (though I haven't tried it myself) tracking algorithm resulting from Zdenek Kalal's phd thesis at the University of Surrey, UK. You can try it yourself by downloading a compiled application to your pc, and read more about it here. Though desktop bound right now, Kalal claims that "implementation for mobile devices is feasible".



have a great week!

Weekly Augmented Reality Linkfest

Wow, this is my 400th post. Can't believe I kept on blogging for so long.
This week's video is a fantastic demo of Seac02's Eligo SDK power to track 3d objects and overlay virtual layers on them. This gives the programmer the ability to "X-Ray" a model car:

Augmented reality Xray ARAY from Seac02 srl on Vimeo.



Have a good week!

Weekly Augmented Reality Linkfest

This tradition cannot be stopped, here's another weekly linkfest:
This week's video comes from Robert Scoble's tour in SRI International, showing a handbag buying application, using Kinect to make it seem like a real handbag is actually dangling from the lady's arm. See more videos, including one aboud head mounted display based AR gaming, in this post, titled "A Look At How SRI Is Augmenting The Human Condition":



Have a great week!

Weekly Augmented Reality Linkfest

You've been waiting for this the whole week - here's the weekly linkfest:
Only a few weeks ago, we reported on Virtual Master Reel, an augmented reality game whose aim was catching virtual fish with an augmented fishing reel. Seems that augmented reality fishing games are trending right now, because Nintendo got one for its Nintendo 3ds platform. Video doesn't do it justice, because the whole 3d display thingy is lost, but it still looks good. You can read more about the planned AR games for 3ds on Wired.



have a fantastic week!

Augmented Reality U.S./Iraq War Memorial

Here is another example of art activism where augmented reality is used to convey a message. Building upon Layar, artists Mark Skwarek and John Craig Freemand created was is probably the first virtual war memorial, commemorating each of the 52,036 deaths, both Iraqis and Allies, in the last gulf war.



The artists translated the place of death in Iraq to a location in the US and placed there a virtual casket, either "American" or "Middle eastern" in design. The result is disturbing:



More info on the project's blog, via Development Memo for Ourselves.

Weekly Revolutionary Linkfest

A bit of a busy week, here are just some of the augmented reality stories that happened in the past seven days:
Sometimes, you don't need enticing narrative to create a touching AR application. "Jack in the box" by the Spanish company Sensaa is an evidence to that. Just open a box, and an augmented surprise will pop out of it. Simple, but wonderful:



Have a great week!

Pac-Man Augmented Evolution

1980, the Japanese Namco corporation develops Pac-Man, making arcade history




2004, researchers from National University of Singapore's Mixed Reality Lab, led by Adrian Cheok, create Human Pacman, a first person version of the classic game, that lets you play the classic game with an augmented reality twist. This twist also means that you have to carry a laptop on your back and wear a HMD on your head.







2011, now you can play a first person version of Pac-Man by just loading Layar on your iPhone, developed by GamePS

ARTags - The Sign of Apps to Come

I hate it when I'm scheduling a post just to find out that someone else (this time Augmented Planet) publish a post about it just a day before my goes up. Luckily ARTags is important enough to deserve two posts within 24 hours.



Coming to us from France, ARTags is an AR drawing application, that apparently makes it very easy to draw nice looking pictures on your mobile phone and add them to your current location. Though it's quite new, already more than 1500 pictures were drawn using this app all across the world.



But that doesn't make it special. What makes ARTags special is the fact that it's a cross platform app. That is, the pictures are visible using Wikitude, Layar and Junaio (though I had a bit of a problem finding the right channel on Wikitude). Instead of creating a new browser application, or integrating within only one of the above three, the folks behind ARTags decided to have a presence in all of them. That's absolutely the right decision, at least at this stage. I certainly hope that other app developers will follow.

Now, if only someone invented an app to make its user better artists.

More information here.

Biggâr - Bigger is Better?

We have covered quite a few art projects using augmented reality as their canvas, but nothing of the scale of Biggâr. Created by Sander Veenhof, can best be described as a virtual sculpture composed of more than 7 billion blocks encompassing the whole world.



Using Layar, you can not only view Biggâr but also interact with its blocks. A single tap on your phone is all it takes to change the color of all 7 billion blocks (sadly only three colors are available to choose from). I failed to experience a live color change, but it should be quite a trip.
More info here.

Weekly Linkfest

I'm going to London next week (where I'll might be tempted to get a Kinect), so this is probably the last linkfest till mid-December. I'll try to keep my twitter account updated with interesting links while I'm away. Anyway, here's this week's linkfest:
I never met the guys from Layar in person, but I think I would really enjoy a conversation with any one of the founders. I think the secret of their success is not luck or being first to market (which they weren't), but being both highly intelligent, yet very nice folks. Here's a short interview with Claire Boonstra on Layar's past and future. Winning quote - Augmented reality is the next mass medium, the first unboxed medium:

TEDxAmsterdam: Thought Leaders Series - Claire Boonstra from Klaas Kleiterp on Vimeo.



Have a great week!

Weekly Linkfest

No doubt about it, this week was under the sign of Kinect. Dozens of amateur programers used the OpenKinect drivers to create wonderful, many times AR related, demos. These and more in this week's linkfest:
And here's yet another video showing the power of Kinect. Created by Theo Watson in a single day, this is a very impressive skeleton tracker. How long will we have to wait till someone finds a way to combile AR glasses with Kinect?

Interactive Puppet Prototype with Xbox Kinect from Theo Watson on Vimeo.



Have a great week!

Weekly Linkfest

Here are some of the stories you might have missed this passing week from around the AR-sphere:


This week's video is short and sweet, showing how a guitar lesson can be augmented. We have seen implementations of similar ideas before, but as far as I recall, it's the first with marker-less tracking of the guitar itself. Of course, it's nothing but a demo, and I'll be surprised if it tracks any guitar but the one in the video. It's cool, nonetheless:



Have an excellent week!

Weekly Linkfest

After a short break, here's another weekly linkfest:

Just in time for Halloween, the French game company Momorprods released a new iPhone game called "Ghost Blasters", which puts you in the role of a ghost buster blaster. Writes Jerome Moreau:
I realize we've done nothing truly original so far. We have plenty of ideas for updates tough, but we tried to get a basic version out of the door in time for Halloween. This was really our first try at making an iPhone game and as you'll see in the credits there's definitely not too many of us on the team :p

In future updates, we plan to improve the monsters and weapons, etc., but more importantly add geolocation and social network-oriented multiplayer.

The game is free and available here, so why won't you give it a chance?



Have a treat of a week!