Showing posts with label YDreams. Show all posts
Showing posts with label YDreams. Show all posts

Weekly Linkfest

How are terracotta warriors, billiard, a coloring book and the city of Basel all related to each other? Well... they are featured in this week's linkfest:
This week's video is just strange. 
An augmented reality artwork created by John Goto and Matthew Leach using the Layar platform, Gilt City confronts the banking crisis in an unusual way. Famous beggars appear on your mobile's screen, and you choose whether to help them, or make them explode. Art - I'll never understand it, but maybe you will, by reading more about this project here.



Have a grand week!

Weekly Linkfest

As expected, this linkfest is full of ARE2010 stuff:


This week's video is not from ARE2010, but cool nonetheless. EXMAR is a conceptual periscope-like device that attaches to your mobile phone and lets you see an augmented view of your surrounding without pointing directly at anything. It's great for minimizing hand strain, looking behind you and admittedly for perverts. Created by students at Korea's KAIST institute, the related paper was submitted to ISMAR10 but is not available online as far as I can tell



Have a great week, see you back on the 20th (unless my flight will be canceled again).

Weekly Linkfest

The last weekly linkfest before the augmented reality event, and the last one in the next couple of weeks. Here's what happened this week in the world of augmented reality:

This week's video is a video presentation for QderoPateo's Ouidoo, the articulated naturality device. I don't know if it's official, but seeing this video I understand why the avoid using the term augmented reality. A much better term is surrealism:

QderoPateo Ouidoo. Video presentation. from Vladimir Shelest on Vimeo.



Have a great week, see you in ARE2010!

Weekly Linkfest

Still waiting for Junaio.

In the meantime the backlash against augmented reality (and the hype bubble surrounding it) has begun, with PSFK's "Is Augmented Reality The Next Second Life?", Fast Company's "Put Your Phone Down: Augmented Reality Is Overblown" and Techdirt's critique of gimmicky AR applications. Even Zugara has called on bloggers to cool down the hype. The best of its kind is BusinessWeek's "Augmented Reality: Getting Beyond the Hype" (you should read this article):
The industry could battle the hype and mislabeling by establishing standards the rest of us can understand. Otherwise, augmented reality will quickly meet the same fate as "green" products: Marketers will advertise even the slightest of augments as "augmented reality," leaving consumers confused and bewildered.
On the other hand there's Robert Rice's reply to that Fast Company article.
Well, I don't think that anyone will deny there's a lot of of hype around augmented reality at the moment, and I'm sure most believe that augmented reality has a great potential. It is my humble opinion that really exciting AR is still a few years away and in order to get there, we need to keep the hype at bay. As Rice writes, there's a fine line between evangelizing and hyping, and we should be careful not to cross it. Not that it's going to help, as many startups are pumping air into the bubble, hoping for an exit before it bursts.

Oh, and in other news:

This week's video is of an art performance named .txt , that features a tag cloud haunting a dancer. I'm not an art critique, so I can say anything about the performance itself, but technology wise, it's using YDreams' YVision for real time interaction between the dancer and words (via @YDreams):

.txt interactive digital performance - excerpt#1 from ponto txt on Vimeo.



Have a nice week!

Weekly Linkfest

While reading this week's linkfest you may find some links are missing - don't worry, many ISMAR related links and videos will be posted later this week.

Although Halloween was yesterday, and I've dedicated a whole post to Halloween related AR, here's another cute scarry example found by Bruce Sterling. Actually is part of a campaign to promote eco-friendly chargers and power managemant systems, and you can try it yourself here.



Have a nice week!

Weekly Linkfest

Let's try to make this week's linkfest as concise as possible:
  • Tish Shute interviews Bruno Uzzan, CEO of Total Immersion for UgoTrade.
  • Blair Mcintyre: "Has AR taken off? Is it finally here?", check out the quote below.
  • Augmented reality tested on board the international space station, to help astronauts in maintenance tasks.
  • Another pseudo-AR game whose goal is to catch ethereal creatures - Fairy Trails.
  • Intel looks into augmented reality devices.
  • Total Immersion (those from the first bullet) created a bumping-cars game for Six Flags.
  • You know that AR is really hot when (French) politicians start to use it in their press conferences (powered again by Total Immersion).
AR Browsers:
Ad campaigns of the week:
This week's quote comes from Blair's post I've mentioned above (and yes, I took it out of context, because I'm a blogger!):
Now that the time is here, now that the promised AR apps can be published in the iTunes store, will they be able to live up to their claims, or will they (and their claims) fade away? I suspect things will die down for a little while. At least, I hope things die down for a while
And this week's video comes from YDreams, and you have probably seen it before. It's called Flyar, and it's an interactive screen saver that shows you Twitter updates with birds that respond to your hand-gestures, a la EyeToy. Yeah, the video makes it clearer:

Flyar: Augmented Reality Twitter Visualization App from YDreams on Vimeo.



Have a nice week!

Weekly Linkfest

Hope you didn't miss the weekly linkfest's early edition, published yesterday, covering some of the best articles, posts and talks that were published during the week. Here are some more interesting bits from around the AR ecosystems making news this week:
And finally, this week video comes from Hongik University of South Korea. It shows a project named "Will be", created in 2004 (and presented in ISMAR05), which is the augmented reality take on a story board. It's quite nice, though some of the features could have been more accessible if they were implemented via standard GUI, rather than ARUI:

Weekly Linkfest

Some other augmented reality news from around the web:
And we could not avoid embedding videos of two of the augmented reality games presented at the Game Development Conference (Ori was first to report about those two):
  • Killing zombies on Nvidia's Tegra (by Georgia Tech):

  • PIT Strategy, an augmented reality board game, by Beyond Reality

Playing with AR at YDreams

Yes, I linked to the following video on Sunday


Playing in an Augmented World from YDreams on Vimeo.

Usually I refrain from re-posting old news, but Antão from YDreams (the guy in the red shirt) has contacted me and gave some technical info, so I'll let this one slip by in order to encourage others to send me news and other AR tidbits. My address is right there on the right panel. Anyway, so says Antão:

The applications use face and blob detection. Although the virtual objects move on a 2D plane, they are 3D objects and react using 3D physics. The interaction can be extended to be in real 3D. The applications take advantage of the modern multi-core CPUs (computer vision, behaviors and physics run in separate cores) .
...
We are using a proprietary development platform, codenamed YVision. It was developed on .NET 3.5 and uses open-source libraries like OpenCV, Ogre and ODE. The computer vision algorithms are the ones supplied by OpenCV, with a little magic added by us. ;-)
The applications were running on a Intel(R) Core(TM)2 Duo E7200 @ 2.53GHz with an NVIDIA GeForce 9400 GT (a regular off-the-shelf PC). Computer vision running on one core, while behaviors and physics were running on the other core.


They have submitted this video to MIX09 ShowOff contest, so feel free going over there and to vote for them.

Weekly Linkfest & Site News

Some other AR news from around the web:
  • Mobilizy the company behind Wikitude, is now developing an application named Zenith to augment your night skies. "You point your camera at the night sky - and get a star map", according to this article from the BBC. A very cool (and relatively simple) idea!
  • Robert Rice relaunched Neogence's site. Still not a lot of info about what they are all about.
  • YDreamers are playing in an augmented world.
  • In 2002 we were promised augmented reality navigation systems for our cars. I, for one, am still waiting.
Some news concerning this site:
  • Please welcome our newest tag - "Novelty AR". I'll use this tag to mark any post that concerns augmented reality that was done in the sake of augmented reality and not much more. Usually this definition fits all those AR projects that augment a very specific item, and don't really augment reality, such as Topps' augmented baseball cards, the Mini ad and GE's smart grid. I took the term "Novelty AR" from Robert Rice who defined it as “cool for five minutes but ultimately a waste of time.”
  • If you have any AR related news, please contact me. My address is right there on the right panel.