How AR Browsers Should Be...
Apparently, I'm not the only one harboring those feelings. The title of this post is taken from a mail sent to me by Daniel Wagner of Graz University of Technology, one of the best known names in the field of mobile AR. Wagner writes:
Rather than inventing the next (10th?) AR browser, we've been working on generally improving the usability of such applications. My team member Alessandro [Mulloni] has come up with some cool gestures and good ideas on how to avoid information overflow and how to let people easier navigate in a typical AR browser scenario. The result is something like. "this is how an AR browser should actually be" - without restricting to a specific application scenario.
While AR in general is from a first person perspective, Mulloni looked into extending it with panoramic and bird's-eye perspectives, in order to enhance the user's understanding of its surrounding. This is how it looks:
In his paper, Mulloni finds that such smooth transition into other perspectives can really help the user. So, what do you say? A new avenue for AR browsers, or is the real conclusion from this research is that AR still needs to be complemented by a top-down map view in order to be usable?
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