- If you hadn't read it yet, you sould - Ori's ISMAR summary: "Top 10 tidbits reshaping the augmented reality industry". I've found his sixth bullet point, the shortest of them all, the most interesting. Microsoft is pursuing augmented reality, and they have a plan. Also check out Ori's impressions from the Mobile Magic Wand seminar.
- By far the most numerous reports come from Gail Carmichael who covered rather extensively the "Falling in Love with Learning" workshop (part two and three). She also had a post on the Handheld AR Games workshop, and a post covering a bunch of ISMAR papers that revolve around human factors and user interfaces (which is my favorite, touching on some surprising results). Gail also made a video summary of some of the demos presented.
- Thomas Carpenter had an excellent review of the head mounted displays presented at the conference. Above all, it's Tom's enthusiasm that makes me feel depressed that I missed ISMAR.
- And of course, Robert Rice shares his impressions from ISMAR. His post made me wonder whether there's a place for another AR conference, dedicated to the industry (while ISMAR will mainly be for the academy). If augmented reality really takes off, I bet O'Reilly will set such a conference.
First, here's conference attendees playing with Sony's EyePet, the mini-games look like a lot of fun:
Next comes a demo for Carnegie Mellon's "Dynamic Seethroughs: Synthesizing Hidden Views of Moving Objects" paper, presented at ISMAR, courtesy of New Scientist, showing a neat transparent wall trick that could one day be incorporated into cars:
And finally, winner of best demo award, Cambridge's "ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition", showing, well, rapid 3d model acquisition:
Have an excellent week!