Domestic Robocop

I'm a bit late with this - Toby already wrote a post about it last week, and I meant to do the same, but was too sick to write a post this wonderful next concept video deserves. It reminds me of a short story by Asimov where people grew so reliant on computers they forgot how to do basic arithmetic.



Created by Keiichi Matsuda of the Bartlett School of Architecture in London. You might wonder what does an architect have to do with augmented reality (and the art of making tea). Kei tried to explain:

The question of the connection with architecture comes up a lot, but its not necessary to think of it in the context of buildings etc. Architecture as a study is about spatial design, encompassing a lot of social, philosophical, economic and technological theory; more interesting than placing beams! Im currently working in a lot of media, so its kind of unlikely that ill go on to be an architect, but it makes a lot of sense for architects to be interested in VR, AR, game design etc., even without having a technical background as they touch fundamentally on how we operate in space. AR particularly is a really exciting technology, as it interacts directly with the built environment.
The film (domestic robocop) is pessimistic in a way; I believe that AR could become essential to us very quickly, once certain standards and economic models are in place. Becoming incapable of making a cup of tea and navigating your own house is obviously quite far fetched, but is maybe part of a broader comment about our reliance on technology and the all-infiltrating nature of consumer culture. With all the hype around AR at the moment, I think its a good thing to speculate as to what effect it might have on our lives, positive or negative, in the long term.


Kei currently works on a thesis titled 'Pluralism and Identity in Augmented Reality', and I bet we will see many other interesting concepts and ideas out of him.

3 comments:

Joey1058 said...

Geometry is a key link between AR and architecture in general. Future AR apps will rely upon HUDs and spatial relationships, so the math involving them is only natural.

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